Shadow Priest

Role Description
The Shadow Priest is a Neutral protective role. His sole purpose is to protect 2 people from death. This can be done by either preventing a night kill, a day kill (like Slayer's Laguna Blade) or a lynch. If someone is protected by the Shadow Priest, he can not die during that night and the next day. However, he can still be wounded. As a compromise to his strong protective skill, his lynchvote during the day will not count. Dazzle gains mana for every save, or if no one is killed for 2 days and nights.

The Shadow priest wins if he prevents a kill he will gain mana to use for his Poison Touch. Poison Touch will kill all players over the course of 2 following nights.

Abilities
The abilities of this hero may vary per game. The abilities are categorised on their ingame appearance.

Shallow Grave
(Night, Active)


 * The Shadow priest can cast Shallow Grave on one person every night
 * The target can not be killed or lynched during that night and the following day
 * Wounds will not be prevented
 * If Dazzle prevents a death, he gains 50 mana
 * If no one dies for 2 consecutive days and nights, he gains 100 mana
 * Dazzle can protect himself for 25 mana
 * Target: All living players including no one, including self.

Poison Touch
(Game, Active)
 * Costs 75 mana
 * If cast, will poison everyone alive, including Dazzle himself
 * Poisoned units take 1 wound every following night, regardless of being Repelled
 * The poison will wear out after 2 wounds have beend dealt
 * While the poison is active Dazzle is considered a threat to the village, meaning the sentinel can not win with him alive
 * Poison Touch can not fail